for two performers and space
“…𝑡ℎ𝑒 𝑝𝑟𝑖𝑚𝑎𝑟𝑦 𝑠𝑢𝑏𝑗𝑒𝑐𝑡 𝑜𝑓 𝑔𝑒𝑛𝑒𝑟𝑎𝑙 𝑜𝑟𝑔𝑎𝑛𝑜𝑙𝑜𝑔𝑦, 𝑤ℎ𝑖𝑐ℎ 𝑖𝑠 𝑡𝑒𝑟𝑡𝑖𝑎𝑟𝑦 𝑟𝑒𝑡𝑒𝑛𝑡𝑖𝑜𝑛, 𝑎𝑛𝑑 𝑚𝑜𝑟𝑒 𝑝𝑟𝑒𝑐𝑖𝑠𝑒𝑙𝑦 ℎ𝑦𝑝𝑜𝑚𝑛𝑒𝑠𝑖𝑐 𝑡𝑒𝑟𝑡𝑖𝑎𝑟𝑦 𝑟𝑒𝑡𝑒𝑛𝑡𝑖𝑜𝑛 𝑖𝑛𝑠𝑜𝑓𝑎𝑟 𝑎𝑠 𝑖𝑡 𝑖𝑠 𝑖𝑟𝑟𝑒𝑑𝑢𝑐𝑖𝑏𝑙𝑦 𝑝ℎ𝑎𝑟𝑚𝑎𝑐𝑜𝑙𝑜𝑔𝑖𝑐𝑎𝑙, 𝑐𝑜𝑛𝑓𝑒𝑟𝑠 𝑎 𝑐𝑜𝑛𝑠𝑡𝑖𝑡𝑢𝑡𝑖𝑣𝑒 𝑎𝑛𝑑 𝑡ℎ𝑒𝑟𝑒𝑓𝑜𝑟𝑒 𝑖𝑟𝑟𝑒𝑑𝑢𝑐𝑖𝑏𝑙𝑒 𝑏𝑒𝑎𝑟𝑖𝑛𝑔 𝑜𝑓 𝑛𝑜𝑒𝑡𝑖𝑐 𝑙𝑜𝑐𝑎𝑙𝑖𝑡𝑦 𝑜𝑛 𝑡𝑜𝑑𝑎𝑦'𝑠 𝑒𝑥𝑜𝑠𝑜𝑚𝑎𝑡𝑖𝑐 𝑠𝑖𝑡𝑢𝑎𝑡𝑖𝑜𝑛”.
Plérôme responds to the new balance of musical instruments in the digital world. Technical objects cross borders between the micro and macro scale beyond the human. Distorted by spatial-sensors, exo-performers moulded in the fake of deep learning and virtual environments, plérôme is a declaration of a epiphylogenetic music, where the instrument is the site of inheritance and transmission.Plérôme investigates the music performance as a virtual construction where the simulation of a nano space becomes the environment where the concert is held.
Plerome is a musical and performative video game that plays with borderline objects between micro and macro scales. Distorted by spatial and perceptual paradoxes, two performers move through an infinite arcade, where actions oscillate between the real ones of the percussive micro-scale and a gloomy and sarcastic virtual world of dysfunctions. Could we invent an instrument that connects us with the tesseract? The intermediate dimension between nano-space and our real geometrical environment? Plerome is inspired by this Steglerian question, whether it is possible for brains and instruments to co-evolve. The piece is dedicated to reConvert project as the third part of microbeatlogic.